folderstar.blogg.se

5e arcane trickster shadow blade booming blade
5e arcane trickster shadow blade booming blade











5e arcane trickster shadow blade booming blade

The key to remember here is this is a Spell Action, not an Attack Action, follow the rules as such. The rules for the Booming Blade cantrip show it is a bit unconventional, provided it utilizes a melee weapon attack through a spell. Both damage rolls increase by 1d8 at the 11 th level (2d8 and 3d8) and again at the 17 th level (3d8 and 4d8). At the 5 th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit and the damage the target takes for moving increases to 2d8. This spell’s damage increases when you reach certain levels. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage and the spell ends. On a hit, the target suffers the weapon’s normal effects and then becomes sheathed in booming energy until the start of your next turn. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. The rules for Booming Blade are found in The Sword Coast Adventurers Guide and Tasha’s Cauldron of Everything.Ĭomponents: V, M (A melee weapon worth at least 1sp.) Can You Use Booming Blade on Every Attack in 5e?.What Is the Best Use of Booming Blade in 5e?.Is Booming Blade Good for Fighters in 5e?.You other martial/caster hybrids out there are better off using different actions. If you’re a rogue, give Booming Blade a try. They either want to make more than one attack and don’t have tools to force or encourage enemies to move otherwise that justify the cast. Most other gish characters want to stay in the thick of things by defending themselves with Shield and other defensive spells while dealing damage out around them with melee ranged spells supplemented with attacks and maneuvers. Outside of that, Booming Blade is pretty bad. This all comes together as a great option to attach to melee rogue builds using short-swords and daggers ranged rogues can’t really get much value here. Cunning action options up disengagement as a bonus action, offering you the tools to move in, hit something, then move back, forcing the creature to suffer more damage or not attack you back. You probably want to be spending your action each round attacking to get your sneak attack in. You’re likely sticking to a single attack for your action, meaning you’re not missing out on extra attacks. You can’t even have them be moved by another force to trigger the damage the creature has to willingly move to get the bonus damage.įortunately, the rogue class has a play pattern that covers these problems. If you could instead be making multiple attacks, hot damn this is horrendous. If you’re spending your action making an attack roll anyway, this can be kind of moot, but you’re still giving up another known cantrip for an effect that often is going to do nothing. The most glaring one is targets that don’t want to move are functionally unaffected by it. Now, on to the problems with Booming Blade. The attack still qualifies for all the normal things that you get to do when you make a melee weapon attack you can divine smite with it, sneak attack can apply to the attack's damage, etc. The silver piece or more rule functions as a way to exclude some improvised weapons, which is kind of dumb, but doesn’t take away any of the simple or martial options most characters casting this would have.

5e arcane trickster shadow blade booming blade

Rules wise, Booming Blade gives you a melee weapon attack roll with.

5e arcane trickster shadow blade booming blade

Otherwise, it's underwhelming to say the least. The cantrips presented in the Sword Coast Adventurer’s Guide seek to supplement that play style In Booming Blade’s case, if you’re an Arcane Trickster or another variety of rogue, it's pretty solid. Arcane Tricksters, Eldritch Knights, and Bladesingers are clear examples of these two separate worlds merging together to create something different. In one hand they brandish a longsword, and in the other a spellbook. Review by Sam West, Gish archetype is generally thought of as a hybrid magic user and martial fighter.













5e arcane trickster shadow blade booming blade